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English 361

Game Analysis Project

This project was designed to take familiar elements of video games and place them in real-life situations via a hypothetical personal heads-up display. To accomplish this, three presenters acted as characters who had this device, and described how they used this fictional device in different scenarios, with these images to illustrate.

Student Interface



Thrill-seeker Interface



Dialogue Interface (Scene 1)



Dialogue Interface (Scene 2)